Обновления
Build 6219 (September 15)
• Fixed missing cargo load icons in line vehicle auto replacement tab
• Fixed crash caused by mods which added stations without lanes for persons
• Fixed stake car invalid mesh transformation (stake_car_1952.mdl)
• Fixed main menu hover sound effects
• Fixed misaligned rods / linkage animation
• Fixed bug causing the game to not recognizing alternative main connection routes
• Added new way to specify vehicle load configurations (multiple cargo types)
• Improved Norwegian translation
Additional hints for the build 6219 can be found
here
Build 6181 (September 3)
• Added diamond crossover (build over existing crossovers)
• Added user interface windows blink / focus functionality
• Added create line button to line chooser (as a shortcut for line creation)
• Added vehicle cargo load refit feature (vehicles can be refit on purchase and in depots)
• Added “forever” animation (a loop animation which can be added to every model)
• Added open-vehicle-window-on-purchase setting to main menu
• Added “maxIndustryProduction” parameter to game config (base_config.lua)
• Added “townGrowthFactor” variable to game config
• Added “townSizeFactor” variable to game config world
• Added “Not possible
• please build track over street” street builder warning
• Added alternative “items” format to specify vehicle load levels (see rungenwagen_1890.mdl)
• Added padding around window title bar buttons (locate/edit/close) to make better clickable
• Added “blend” flag to material AlphaTest
• Improved vehicle navigation (instant vehicle reverse, go to depot and set line)
• Improved general window positioning (heuristic to avoid overlapping windows)
• Improved terrain modify tool (render circle)
• Improved electrification/high-speed tools (draw existing tracks red/green, ignore vehicles)
• Improved depot user interface (icons instead of text buttons, disabled set line when empty)
• Improved vehicle store (added filters, open a window for the first purchased vehicle only)
• Improved user interface window alignment (avoid jumping buttons etc.)
• Improved parallel track construction (better following and loss collisions now)
• Improved track builder bridge/water detection
• Improved line pathfinding (allow empty stations)
• Improved model file error handling (print missing model files list on load to stdout.txt)
• Improved new-vehicle-available notification (show only one message for multiple vehicles)
• Fixed ghost vehicle bug (reversing stopped vehicles made them invisible)
• Fixed a track builder bug (allow connecting to the “back end” of a switch or crossover)
• Fixed track builder slope-too-high problems
• Fixed various additional track builder bugs
• Fixed a bug which prevented the player from building long tunnels / bridges
• Fixed a crash which occurred when mods defined narrow transport lanes
• Fixed street materials: made paving/sidewalk reflective (was transparent) and with alpha test
• Fixed steam tram engine type (dampftram.mdl)
• Fixed vehicle store “year to” calculation for multiple units
• Fixed vehicle list/store display of reversed vehicles in multiple units
Additional hints for the build 6181 can be found
here
Build 5798 (May 29)
• Fixed a crash which occurred when creating a new line
• Fixed a crash which occurred when building streets
• Fixed a crash which occurred at the end of month
• Fixed a crash which occurred after deleting a station when a vehicle arrived
• Fixed a crash which occurred when the texture cache is invalid
• Fixed a bug which caused save games to not load anymore
• Added parameters to control vegetation (see “/config/base_config.lua”)
• Added double click to buy vehicles
• Improved French street names
Build 5751 (May 22)
• Fixed a crash which occurred when using mods with invalid (non-existing) textures
Build 5746 (May 22)
• Improved general performance
• Improved end of month performance (less / shorter freezes)
• Improved first view performance
• Improved GUI rendering and update performance
• Improved vehicle and station list performance (sorting)
• Improved street and track builder performance (large scenes)
• Improved load game performance (large scenes)
• Improved save game performance (large scenes)
• Improved town list sorting (locale aware now)
• Improved save game size (large scenes)
• Improved load game dialog (list auto saves after regular save games)
• Improved vehicle lifetime notification popup (text per default now, 3d still possible)
• Improved line manager auto replace button (directly jump to line auto replace tab)
• Improved Lua error messages
• Improved missing file error messages
• Improved main menu mod lists (maximal size)
• Improved Russian translation
• Fixed a bug which caused save games to not load anymore
• Fixed a street builder crash
• Fixed a random town developer crash
• Fixed a crash which occurred when industries were not connect to the street network
• Fixed a crash which occurred when all town buildings were removed
• Fixed a simulation bug which caused passengers to wait at incorrect stations / places
• Fixed water reflection bug (reflection was invalid unless window was resized)
• Fixed a town connection bug
• Fixed a bug which caused the game to freeze each day or each month (large scenes)
• Added set line color feature
• Added new save game dialog (existing games are shown)
• Added double click events (load / save game and mod lists)
• Added auto save in progress notification
• Added parameters to control town and industry counts (see “/config/base_config.lua”)
Build 5565 (March 27)
• Fixed UTF-8 check (automatically convert non-UTF-8 files to UTF-8)
• Fixed Italian town names
• Fixed message box display on Mac
Build 5552 (March 26)
• Added UTF-8 check for resource files
• Added achievements-not-earnable note to the in-game achievements list
• Fixed a street builder crash (occurred when towns built streets at the same location)
• Fixed no costs mod (didn’t work when balance was negative)
• Fixed a vehicle auto replace bug (didn’t work when balance was very low)
Build 5541 (March 25)
• Added vanilla mod: No main connections
• Added vanilla mod: No costs
• Added vanilla mod: Vehicles: No end year
• Added town name selector (e.g. American names for the USA DLC)
• Added debug mode (enable in the settings file, ALTGR+L: display lanes, ALTGR-G: disable GUI)
• Added more buildings in the late game
• Added achievement-not-earnable note when using mods
• Fixed loading of mods when they contain special characters (e.g. German umlauts)
• Fixed black terrain bug which occurred on some AMD cards
• Fixed huge memory usage bug when removing stations
• Fixed a street builder crash which occurred very rarely when building a crossing
• Fixed a crash which occurred very rarely when assigning a line to a vehicle
• Fixed a car pathfinding bug which caused some cars to visit neighbor towns to turnaround
• Fixed percent value display in vehicle details window for zero-running-costs case
• Improved mod capabilities: Main connection control
• Improved mod capabilities: Environment map control
• Improved mod capabilities: Demolition costs control
• Improved performance: Build tools
• Improved performance: GUI rendering
• Improved Russian translation
USA DLC:
• Added American environment map
• Added more American buildings in the late game
• Added level of detail models for several vehicles
• Fixed large stake car loading visualization