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Статистика раздачи
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-Slime Rancher- Информация:
Дата выхода: 1 августа 2017
Жанр: Экшн, Приключение, Sandbox
Разработчик: Monomi Park
Издатель: Monomi Park
Релиз от: GOG
Язык интерфейса: Русский, Английский, Немецкий и другие
Язык субтитров: Русский, Английский, Немецкий и другие
Локализация: Monomi Park
Версия: 1.1.0d
Тип издания: License
Системные требования:
Операционная система: Windows XP (SP3), Vista, 7, 8, 10
Процессор: 2.2 ГГц Dual Core
Оперативная память: 4 ГБ
Видеоадаптер: 512 МБ
Свободного места на жестком диске: 750 МБ

Таблетка: Не требуется (DRM-Free от GOG)
Описание:
Slime Rancher – это история Беатрис Лебо, молодой и решительной владелицы ранчо, которая отправляется за тысячу световых лет от Земли на «Далекий, далекий предел», где будет зарабатывать себе на жизнь, разводя слизней. Вооруженная упорством, выдержкой и надежным вакуумным рюкзаком, Беатрис пытается закрепить свои права на земли, скопить состояние и избежать опасностей, исходящих от подвижного, прыгучего и вездесущего стада слизней.

Особенности:

Засасывайте с помощью вакуумного рюкзака все, что не прибито, а потом стреляйте этим!
Разводите слизней, занимайтесь огородом и мастерите самодельные инструменты для собственного ранчо!
Вас ждет новый инопланетный фронтир для исследования и колонизации."

Скриншоты

Скриншоты:

Особенности релиза:

Языки интерфейса и субтитров: Русский, Английский, Немецкий, Испанский, Французский
Бонусы от GOG:
Обои для рабочего стола
Аватары

Описание установки и запуска:

Запускаем установочный файл.
Следуем инструкциям программы установки, не обращая внимание на возможные предупреждения антивирусной защиты.
Играем...
Скриншоты установки:

История обновлений раздачи:

11.08.2017: Игра обновлена до версии - 1.0.1c.
19.08.2017: Игра обновлена до версии - 1.0.1e.
19.10.2017: Игра обновлена до версии - 1.1.0.
24.10.2017: Игра обновлена до версии - 1.1.0c.
28.10.2017: Игра обновлена до версии - 1.1.0d. Patch v1.1.0d (26th October 2017)
v1.1.0d is now live and should resolve all teleporter bug crashes. Please mail support@monomipark.com if you are running v1.1.0d and still getting crashes when using teleporters.
Patch 1.1.0c (23rd October 2017)
Hotfix for crash issues.
Patch 1.1.0 (18 October 2017)
Ogden’s Wild Update has arrived! Slime Rancher v1.1.0 contains a dangerous, new zone to explore, missions to undertake from Ogden Ortiz, the feral descendants of the long-extinct saber slime, and more!
The Wilds:
The Wilds are a new zone that’s home to a horde of feral saber slime largos. You can access The Wilds after receiving an invitation from Ogden Ortiz to visit his retreat at the edge of The Wilds. Ogden will then hire you to acquire delicious kookadoba fruits from The Wilds and reward you for doing so.
Ogden will send you a starmail inviting you to his retreat after you successfully complete at least one Range Exchange with him, unlock the Moss Blanket, and unlock the Overgrowth.
Working for Ogden is conducted through a modified Range Exchange on his retreat. Ogden will ask you for three progressively larger hauls of kookadoba fruit, rewarding you for each, as well as a small reward for every three kookadoba.
Unlike the Range Exchange, there is no time limit associated with any Ogden requests on the retreat.
Rewards include miracle mix, a deluxe garden upgrade, and finally, the keys to the retreat itself!
Kookadoba fruit grows exclusively in The Wilds in random locations. It grows back over time, so if The Wilds are plucked clean of kookadoba, you’ll need to let a couple days to pass for them to fully regrow.
Some kookadoba can be found in the curious mudballs created by saber slimes. These mudballs must be taken to a kookacracker in The Wilds in order to get to the fruit inside. Kookacrackers are scattered across The Wilds.
The warp network to The Wilds is buggy and highly unreliable! Be prepared when venturing to The Wilds as you will warp into one of four locations with no immediate means of exiting. Only by reaching one of three exit teleporters will you be able to escape. Additionally, The Wilds is so far off the grid that your map will not work. This may seem like a contrivance to make things more difficult but like, no, it’s totally because of LORE.
New Range Exchange:
The Range Exchange has received a visual overhaul, its rewards adjusted, and its timing tuned.
The 24 hour timer on the Range Exchange now begins only after accepting a Range Exchange offer.
After the introductory offers from all ranchers, the daily Range Exchange offer will be a choice between two ranchers.
All Range Exchange offers have been rebalanced, and also include newbuck rewards.
The presentation of the Range Exchange has been changed to imply a more direct form of communication with each rancher. Curiously though, one of them still relies on typed messages…
Casual Mode:
A new game mode has been added for players that want to use Slime Rancher to truly relax. Casual Mode is a wholly separate game mode that mirrors Adventure Mode, save for the complete lack of tarr slimes, and reduced feral slime aggressiveness. In Casual Mode, largo slimes cannot eat a second plort, and feral slimes will not perform their patented feral slime butt stomp.
Please note that given the lack of tarr, some achievements may not be obtainable in Casual Mode.
Other Changes:
The Plort Market has received a visual overhaul to fit saber plorts, as well as other plorts down the road…
The sound effects when depositing plorts into the Plort Market now have a much more exciting sound effect.
Saber slime largos can be found in The Wilds. To date, no original saber slimes have ever been found.
Increased the speed in which you can vac fruit off trees.
Spicy tofu can be obtained from Ogden. Spicy tofu is a universal food item that any slime can consume and does not affect hunger levels, allowing you to feed slimes repeatedly.
A bunch of new deco gadgets can be discovered in The Wilds.
Gordo slimes on the range that have been fed at least once will now appear on the map.
Phase lemon trees planted in gardens will now act like normal fruit trees and not require phasing the lemons into reality. We altered the way space and time worked in order to make this QOL change. No big deal.
Adjusted some effects on shooting items from the vacpack and depositing plorts in the market.
Created a more realistic handling of garden contents after returning to the ranch after a long time.
Fire slimes have lost the ants in their pants and no longer leap at toys. It was getting them killed. Let that be a lesson to all of you.
Deleting a game file now requires a press and hold action to reduce the likelihood of accidental deletion.
A small vac cyclone-like swirl will now appear in the top right of the screen when an autosave is triggered. Quickly pressing down and start when you see it WILL NOT warp you to the lair of smoke slimes.
Added an overscan adjustment options setting.
Resolution options setting now includes refresh rate options if your display is able to use multiple rates at a given resolution.
Added gamepad deadzone options setting.
Updated underlying version of the Unity game engine - this could result in some useful optimizations and bugfixes but may also cause some minor/subtle changes to physics in the world. Please let us know!
Various other physics and rendering optimizations to improve performance.
Added stego buddies to the slime toy shop, favored by saber slimes.
Added a great deal more extra details to the 7Zee Rewards Club Lab upgrade.
Replaced lucky slime rocket fuel with extra newbucks: lucky slimes will now not launch themselves as high, but reward much more newbucks.
Feral slimes now sometimes stop and glare at you rather than jumping and attacking in order to not feel like such a relentless mob.
Reduced tangle slime’s vine grab radius by 33%.
Added a single slime key to the upgrade shop upon completing Adventure Mode. This key is intended for anyone that may have lost a key during our early access development, or for someone who simply can't find that last key out there. Please note that if you now use every key on every door and buy this extra key, you will always have one extra key.
Fixes:
Fixed bug where Tarr were occasionally playing some incorrect non-Tarr slime sounds. Though adorable, it had to change.
Fixed bug where Tarr music or Oasis music would sometimes start upon starting a new game.
Fixed bug where slimes in a corral with a music box would stay soothed after demolishing the corral and music box. I mean, sometimes you just can’t get a song out of your head...
Fixed bug where ranch door open/close sound would not play.
Fixed bug where player hitting the slime sea/sand sea did not play a sound effect.
Fixed bug where grass and flowers would sometimes inherit the darkness from ambient occlusion from things behind them.
Fixed bug where pressing Esc repeatedly on leaving the ranch house would restart the fade-in sequence of leaving the house.
Fixed bug where snared desert gordos were requiring less food than their wild brethren before popping.
Fixed a bug where chickens could be stuck under a ramp in the overgrowth.
Fixed a bug where feral slimes could sometimes seem to get stuck to the front of the player before doing their bite.
Fixed a bug where crates in the ruins would not roll from a full set of items.
Fixed bug where puddle slimes and rubber duckies could get trapped due to a 7Z upgrade of the Docks.
Fixed some bugs where slimes could sometimes launch themselves out of a tight spot due to various interactions such as eating or carrying food.
Fixed a bug where the intro Range Exchange requests for ranchers could sometimes be overridden with one intended for later. This of course, was very difficult to discern with BOb.
Fixed bug where food was sometimes left in the world when returning to the ranch and slimes should have eaten that food.
Fixed some settings causing some icons to look incorrect in the Slimepedia at certain resolutions.
Fixed some slightly incorrect nighttime lighting settings.
Fixed bug where it was sometimes possible to shoot small resources into/through the ground.
Fixed a bug where trees in the ruins were not displaying correctly when viewed from a distance.
Fixed bug where the hat trick achievement was not awarded when gilded ginger was eaten by a gold slime.
Fixed bug where boom slime booms would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
Fixed bug where reloading a game when already in the slime sea did not always return the player to the ranch.
Fixed bug where desert slime toys were not part of the second tier 7Z slime toys rewards list.
Fixed some instances of crystal slime crowns looking like rock crowns.
Fixed an issue where sometimes the roostro wouldn’t call in the morning. This was solved by getting a roostro for that roostro who ensures that the original roostro is awake on time.
And for more details on future Slime Rancher updates, be sure to check out the development roadmap here: http://forums.monomipark.com/viewtopic.php?f=3&t=448
Patch 1.0.1e (17 August 2017)
Fixed bug where fruits/veggies could sometimes not be vac'd off of trees/out of patches after reloading a game.
-------------------------------------------------
Patch 1.0.1d (16 August 2017)
Fixed bug where during sleep or when returning to a ranch, largos sometimes produced only one type of plort.
Fixed bug where gadget map icons were not clearing properly from the map when the gadgets were picked up/demolished.
Patch 1.0.1c (09 August 2017)
Charcoal bricks are no longer incinerated by incinerator.
Fixed bug where painted chicks did not award the 'You Monster' achievement
Fixed gadget markers in Glass Desert map displaying upside down.
Fixed bug where slimes could occasionally eat plorts through a pen wall while sleeping until morning, resulted in unexpected largos.
------------------------------------------------------
Patch 1.0.1b (08 August 2017)
Fixed a bug where oases in the Glass Desert were being reset.
------------------------------------------------------
Patch 1.0.1 (08 August 2017)
Added a map interface that gives you a general sense of where you are on the Far, Far Range. Map zones are unlocked after activating map data nodes in each zone. The map will also tracked any teleporters or extractors you’ve placed, and give you a total count of slime keys and treasure pods collected in each zone.
Optimized tracking of distant areas of the world to improve overall performance.
Added slime toys for the fire, mosaic, dervish, and tangle slimes.
A single gilded ginger now grows once a day in the Glass Desert but can be very difficult to find. Gilded ginger is the only veggie a gold slime will eat, providing extra plorts for those that manage to feed one. And while it can’t be grown in a garden, it can be used to [REDACTED]
Added a treasure pod behind the barn in the Lab to give new players a head start in building their first teleporter.
Added some new tabby slime sound effects when they steal an item.
Added intro text when starting a new save file in Adventure Mode.
Adjusted extractor cycle time from 22 hrs to 12 hrs. Please note that the 10 hours we removed did not go to waste and were recycled.
Ponds now produce infinite water, much like water sources in the wild.
Gardens now produce infinite harvests! In order to plant a new crop, you must select to replant from the garden menu. Any gardens already active before the patch will need to be replanted to become infinite.
Added Return teleporters to Hobson vaults after watching a few streams where players met untimely deaths in the vaults and lost their gold plorts and Nick almost cried for them.
Added water tutorial message on purchasing the water tank.
Adjusted Incinerator trough to prevent fire slimes despawning in the trough. As a note, an empty ash trough will not despawn a fire slime, though it will not feed them either.
Odd onion crops on the ranch will now produce a minimum of 4 odd onions, but generally 6-8 of them.
Shooting a chickadoo at a gold slime will now knock plorts out of it like other resources. As a note, chickadoos have stated that they are really not cool with this change.
Starmail popups now disappear once you’ve read the mail.
Reduced time ranch-specific tutorials stay on screen after leaving the ranch.
Optimized occlusion culling.
Optimized lighting where a near-zero intensity directional light was being unnecessarily processed on the GPU.
Optimized some miscellaneous memory usage.
Fixes:
Fixed bug where some players’ progress at opening slime gates and the plort puzzle door was not being tracked properly and affected their receiving certain Casey mails.
Fixed bug where you could vac fruit off a tree from an angle and get them shaking but not ever popping off.
Fixed some issues with the French translation.
Fixed bug where slimes were not turning into largos properly while sleeping at night.
Fixed bug where some new sounds could play when sleeping at night or after being knocked out.
Fixed bug where some sounds would play right as the ranch initially loaded in. Fun fact: this quirk has always persisted on the dev side and any time we test the game we hear the crickets chirping sound effect for a moment. Now when I hear crickets in real life I think of our editor.
Fixed bug where unripe phase lemons could fall through the world when their tree phased away.
Fixed bug where Dervish Gordo’s key could spawn into the ground.
Fixed a floating platform in the Glass Desert.
Fixed bug where Beatrix was being stretched when viewed at different aspect ratios.
Fixed bug where the Humble installer was not fully replacing certain files from an existing installation.
Fixed bug where some geometry would allow the player to get too close and see inside the walls. If any player claims they saw enslaved gnomes inside these walls building our levels, they are LYING.
Fixed bug where Pause Menu could interfere with other in-game UIs on Xbox.

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