Технические спецификации:
Realtime Ray-tracing Features
Progressive global illumination
Multi-core photon mapping
Adaptive material sampling
Dynamic lighting core
Focused Caustics
Realtime subsurface scattering
PRO: Realtime region rendering
PRO: Raytracing of NURBS
Real World Lighting and Editing
Image based lighting using high dynamic range images (HDRI)
Brightness and contrast control
Envrionment rotation and height adjustment
Lighting presets for various scenarios
PRO: Saturation and hue adjustment
PRO: Tilt and blur
PRO: Innovative pin system for adding lights with realtime feedback
PRO: Sun / Sky generator
Scientifically Accurate Materials
True physics based materials
Subsurface scattering
Adjustable IOR
Dispersion
Interactive color adjustment with support for Pantone®, RAL®, CIE Lab
Roughness/gloss control
Multi-layer materials
Light-emitting materials
Support for AXALTA (DuPont®) paints
Mold-Tech material with accurate scaling
Support for Sørensen leathers
Interactive Material Assignments
Drag and drop materials from library onto object
Copy and paste materials from one part to another with automatic linking
Material assignment to entire objects and layers through scene tree
Autopaint entire models through material templates
In-project material library for material management
Texture, Bump Map and Labeling
Dynamic texture mapping and control
Image based bump mapping with interactive height control
Normal mapping
Support for opacity maps
Specular mapping
Procedural texture mapping
Interactive label placement
MateriaLs and textures on labels
PRO: Interactive, node-based Material Graph with realtime feedback
Model Interaction
Interactive scene tree
Preserve structure from 3D modeling application
Interactive single or multiple part movement
Hide, Delete, show only parts
Ability to lock parts
Model and part instancing and patterning
Grouping and restructuring of scene hierarchy
Powerful search and filtering tools
PRO: Scene Sets, combining model configurations and view sets
Physical Lights
Light sources with power control and fall-off based on scene units
Area light diffuse
Point light diffuse
Point light IES profile
Camera Controls
Full interactive camera control including tumble, pan, dolly and twist
Numerical control using spherical or absolute coordinate
Interactive focal length
Realtime depth of field with F-stop
PRO: View sets for saving lighting, camera angle, and backplate
Image Composition
Realtime bloom effect
Vignetting
Solid color background
Combination of 3D scene with 2D photograph
Brightness and gamma control
Ground shadow color adjustment
Part & Camera Animation (Pro)
Animation offset transform system for models and cameras
Setup, edit, and playback inside realtime raytraced environment
Step by step guidance through animation wizard
Copy and paste of animations onto other parts with optional linking
Model/Part animation: turntable, translation, rotation
Camera animation: orbit, zoom, inclination, translation
Part animation fade in/out
Material and parameter animation
Motion blur
KeyShotVR (Add-on)
Interactive web-output directly from inside KeyShot
Plugin-free interaction in any HTML5 supported browser
VR types: Turntable, Hemi-spherical, Spherical, Custom, Tumble, Animation, Panorama
Step by step setup through wizard with interactive feedback
Dynamic image compression quality control
Customizable settings for enhanced user experience
Preserved image quality for zoom
Output to JPEG/PNG with automatic FTP deployment
Offline Rendering Features
Realtime render mode
Gaussian blur for image smoothing
Alpha channel output
PRO: Render passes including layers
PRO: Batch rendering (render queue)
PRO: Simultaneous realtime and offline rendering
PRO: Turntable animation rendering
PRO: Region rendering
Add-on: Network rendering
Network Rendering (optional)
Easy to install and manage Master/Slave system
Add/remove slaves before, after and during the rendering
Network render queue
Automatic load balancing to optimize performance on mixed CPU system
Start, stop, suspend and prioritize jobs
Local slave management for core usage and scheduling
Support for PC, Mac or mixed network
Image Input
JPEG
TIFF with alpha channel (8 bit)
PNG
TARGA
HDRI
EXR
HDZ (KeyShot proprietary HDRI format)
2D/3D Output
4.1M pixel output resolution
PRO: Unlimited output resolution
Interactive render output window with zoom and image editing capabilities
JPEG
PNG
PSD (multi-layer)
TIFF with alpha channel (8 bit/32bit)
EXR (32 bit)
AVI, Quicktime, Flash (PC) for animations
PRO: Output to OBJ
PRO: Output to STL
PRO: Output to ZPR
3D File Formats (PC/MAC)
3ds Max 2016 and prior (via plugin)
ALIAS 2016 and prior
AutoCAD (DWG/DXF)
CATIA v5/6
Cinema 4D R16 and later
PTC Creo 3.0 and prior
Inventor 2016 and prior
Maya 2016 and prior
NX 10 and prior
Pro/ENGINEER Wildfire 2 – 5
Rhinoceros 5 and prior
SketchUp 2015 and prior
Solid Edge ST8 and prior
SolidWorks 2016 and prior
IGES
JT
3DXML
STEP AP203/214
OBJ
Parasolid
FBX including part/camera animation
STL
Collada
Alembic
Plugins w/ LiveLinking (PC only unless mentioned)
3DS Max 2011 – 2016
Maya 2013-16 (Mac/PC)
Cinema 4D R17 (Mac/PC)
Creo 3.0 and prior
Pro/ENGINEER Wildfire 4 – 5
Siemens NX 8.5 – 10 (requires KeyShot Enterprise Edition)
SolidWorks 2011 – 2016
Rhinoceros 4, 5
SketchUp 7, 8 & 2013 – 2015 (Mac/PC)
Solid Edge ST7 and later (through Siemens)
SpaceClaim (through SpaceClaim)
IronCAD 2016 and prior (through IronCAD)
Delcam ArtCAM (through Delcam)
Delcam Shoemaker Pro (through Delcam)
Delcam PowerSHAPE (through Delcam)
Geomagic Design and others ((through 3D Systems)
SolidThinking Evolve (through Altair)
Language Support
Chinese
Czech
English
French
German
Italian
Japanese
Korean
Polish
Russian
Spanish
Architecture
CPU based – no special graphics card needed
Parallel architecture with full support for multi-core and hyper-threaded systems
Near linear performance scale with additional CPUs
Utilization of GPU for rendering effects
PRO: Stereo viewing
Support for PC and Mac
Licensing
Node-locked license, tied to MAC-address of computer
PRO (Optional): Floating licensing using FlexNet Publisher (FLEXlm) for Windows or Mac OS X, including support for license borrowing, and access through VPN
What’s Included
500+ predefined materials including texture and bump maps
50+ lighting environments
Access to KeyShot Cloud, an online library for materials and textures
Quick start guide
Hotkey list
Manual